Open BlockyDK opened 10 months ago
The correct approach to generating UV2 in an imported 3D scene is to use the Import options to use the Static + Lightmaps GI mode (or do so in the Advanced Import Settings dialog for more granular options). The Mesh menu should only be used in specific cases, not for imported scenes.
Godot version
4.2.rc1
System information
Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
When attempting to generate UV2 for lightmapping when using the mesh drop down menu on the toolbar, the mesh turns into a black cube. The UV's do seem to generate correctly though
Steps to reproduce
The mesh should turn into a black cube, but the original orange bounding box can still be seen. The UV2 will have still been successfully generated. Instancing this scene in another scene still shows it as a black cube.
Minimal reproduction project
UV_Unwrap_MRP.zip