Open EiTaNBaRiBoA opened 1 year ago
Also trying to find a solution for that
Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.
[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot
folder in the archive (but keep project.godot
).
Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.
Note for C# users: If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.
Please upload a minimal reproduction project1 to make this easier to troubleshoot.
Footnotes
- A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the
.godot
folder in the archive (but keepproject.godot
).Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.**Note for C# users:** If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available. ↩
Done
Related to #68309
Godot version
4.1.3
System information
windows 11 - Godot 4.1.3 - Mobile
Issue description
Hello, i am having issues when trying to edit scenes under ViewPort. I am working on a mobile game so i set the screen resolution to be 1024:600 with Mode: viewport and aspect: ignore. I want to display a different scene on my mobile like this
I have set a viewport with size of 325x and 200y
Now the issue is that i don't know where are the boundries of that scene when working on the scene.
As you can see it render right on my Mobile because I guessed to myself where approximity the boundries are located.
Steps to reproduce
Go to Project settings -> Window and Resolution and stretch and handheld
Create two scenes, one with viewport and the other with some gui on it
Setup viewport with canvas layer and container
and then add camera2d and the scene with the gui and you will see how hard it's to place the sprites
Minimal reproduction project
ProdQuest-master.zip