I use exclusive mode with Tidal in order to give audio controls to my amp, which sometimes does cause errors in some apps (like Unity). However, those errors are either once-and-done, or repairs themselves once I close Tidal. The issue is that Godot shoots hundreds of errors per second and doesn't stop even if the problem is fixed, requiring a restart.
In fact, it generates so many errors, it crashed another game I was playing because it was taking 43gb of RAM from sheer errors. If you don't notice it happening, it can be surprising.
Steps to reproduce
Have Godot opened in a project.
Use an app, like Tidal, with the ability to take Exclusive Mode of your audio source.
Make it take Exclusive Mode and wait a bit for Godot to register it.
Godot version
4.2
System information
Godot v4.2.stable.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
Issue description
I use exclusive mode with Tidal in order to give audio controls to my amp, which sometimes does cause errors in some apps (like Unity). However, those errors are either once-and-done, or repairs themselves once I close Tidal. The issue is that Godot shoots hundreds of errors per second and doesn't stop even if the problem is fixed, requiring a restart.
In fact, it generates so many errors, it crashed another game I was playing because it was taking 43gb of RAM from sheer errors. If you don't notice it happening, it can be surprising.
Steps to reproduce
Minimal reproduction project
Works on an empty project without audio playing.