Since Godot 4.2 beta, my device editing project has crashed, but it runs perfectly in 4.1.
Device information:
Android 7,
GPU: PowerVR Gogue GX6250,
GPU Version: 3.2 OpenGL ES-CM 1.1,
Key point: Vulkan not supported.
(But all of my projects use compatibility mode and can run normally)
Godot version
Godot4.2(beta2 & stable)
System information
Android 7 - Godot4.2 stable - Compatibility
Issue description
Since Godot 4.2 beta, my device editing project has crashed, but it runs perfectly in 4.1. Device information: Android 7, GPU: PowerVR Gogue GX6250, GPU Version: 3.2 OpenGL ES-CM 1.1, Key point: Vulkan not supported. (But all of my projects use compatibility mode and can run normally)
Here is my demonstration video, where I can see that the project can run but cannot open the editing interface. https://github.com/godotengine/godot/assets/100025289/45e9fff6-c863-4b9c-98f2-e238b308a18c
I am trying to inject logs into the Godot editor using software: org.godotengine.editor.v4-20231202162454277.log
This log records the least amount of content and is also the fastest editor crash org.godotengine.editor.v4-20231202160658212.log
Steps to reproduce
1.Open the Godot editor 2.create a new project 3.crash
Minimal reproduction project
N/A