Closed tokengamedev closed 1 month ago
Additionally the text of buttons could be Yes
and No
or Delete
and Cancel
rather than OK
and Cancel
, but it is enhancement and requires a proposal.
Hi @akien-mga, is there any way to distinguish between this general type of confirmation dialog and some special-purpose dialogs, such as open file dialog, import project dialog, etc.? I noticed that in Godot, many dialogs inherit from AcceptDialog
or ConfirmationDialog
, so directly enabling FLAG_RESIZE_DISABLED
in these two classes is not a good idea apparently. It might affect a lot of functionality. Currently, it seems that only the Popup
class sets FLAG_RESIZE_DISABLED
to true.
I think it is working as designed, so closing it.
Tested versions
System information
Windows 11
Issue description
When you delete a node in scene tree or delete a file from the files system. A confirmation dialog is shown. This dialog can be maximized or minimized, and even can be moved outside of the application (in windows). this needs to be removed as these are not correct features for confirmation dialog.
Steps to reproduce
Delete a node from the scene tree and then dialog is shown Delete a file from the file system in the editor and the dialog is shown There are other ways dialog is shown also but this feature is not required in the above two conditions.
Minimal reproduction project (MRP)
N.A