Open EdoanR opened 9 months ago
Tested with Mobile and Compatibility renderer.
Perhabs is Vulkan renderization causing problem in 2GB devices?
The Compatibility rendering method uses OpenGL ES 3.0, not Vulkan.
UPDATE: It does work on Compatibility renderer, my bad. I was changing the renderer using the dropdown at top right, but after I created the project from scratch with Compatibility renderer, it did not crash. But creating with Mobile renderer it does crash. So I guess it's indeed something with Vulkan. I updated the issue description.
I think it's the same problem #85750
i think uniform
https://github.com/godotengine/godot/issues/79760#issuecomment-1852828366
code += "uniform int particles_anim_h_frames;\n";
code += "uniform int particles_anim_v_frames;\n";
code += "uniform bool particles_anim_loop;\n\n";
@Zennos Can you include a crash log?
@Zennos Can you include a crash log?
I don't know how to get the crash log :/, I've been using adb logcat
but it print so much stuff that isn't related to godot that I get lost, is there any guide of how to do it?
Try this https://forum.godotengine.org/t/get-adb-log-from-android/10604
I'm not sure myself, I haven't done much mobile dev lately
Try this https://forum.godotengine.org/t/get-adb-log-from-android/10604
I'm not sure myself, I haven't done much mobile dev lately
My system didn't recognize grep
, but I looked up an alternative and the following command worked for me:
adb logcat | findstr /R /C:"Godot" /C:"godot" /C:"spritesheet_cpu_particles_4_2_mobile"
Output:
12-22 11:08:56.823 1613 3371 I ActivityTaskManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp bnds=[441,943][545,1047] (has extras)} from uid 10072
12-22 11:08:58.153 520 1016 D OemNetd : setPidForPackage: packageName=com.example.spritesheet_cpu_particles_4_2_mobile, pid=8569, pid=10461
12-22 11:08:58.153 1613 1699 I ActivityManager: Start proc 8569:com.example.spritesheet_cpu_particles_4_2_mobile/u0a461 for activity {com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp} caller=com.miui.home
12-22 11:08:58.779 12663 24723 I ProcessMonitor: onForegroundInfoChanged: ForegroundInfo{mForegroundPackageName='com.example.spritesheet_cpu_particles_4_2_mobile', mForegroundUid=10461, mForegroundPid=8569, mLastForegroundPackageName='com.miui.home', mLastForegroundUid=10072, mLastForegroundPid=26035, mMultiWindowForegroundPackageName='null', mMultiWindowForegroundUid=-1, mFlags=1}
12-22 11:08:59.674 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:08:59.687 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:08:59.689 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:08:59.698 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:08:59.703 8569 8569 V GodotActivity: Creating new Godot fragment instance.
12-22 11:08:59.790 8569 8721 E Perf : Fail to get file list com.example.spritesheet_cpu_particles_4_2_mobile
12-22 11:09:00.754 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:09:00.762 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:09:00.959 8569 8569 W Godot : The vulkan hardware level does not meet the minimum requirement: 1
12-22 11:09:00.962 8569 8569 D ForceDarkHelper: updateByCheckExcludeList: pkg: com.example.spritesheet_cpu_particles_4_2_mobile activity: com.godot.game.GodotApp@e672947
12-22 11:09:00.989 8569 8569 W Activity: Slow Operation: Activity com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp onCreate took 1452ms
12-22 11:09:01.029 1613 1658 I SensorService: check list, getPackageName org.godotengine.godot.Godot
12-22 11:09:01.392 8569 8569 W Looper : Slow Looper main: Activity com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp is 399ms late (wall=1907ms running=0ms ClientTransaction{ callbacks=[android.app.servertransaction.LaunchActivityItem] lifecycleRequest=android.app.servertransaction.ResumeActivityItem }) because of 1 msg, msg 1 took 517ms (seq=2 late=3ms h=android.app.ActivityThread$H w=110)
12-22 11:09:01.395 8569 8569 W Looper : Slow Looper main: Activity com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp is 2332ms late (wall=1ms running=0ms ClientTransaction{ callbacks=[android.app.servertransaction.TopResumedActivityChangeItem] }) because of 2 msg, msg 1 took 517ms (seq=2 late=3ms h=android.app.ActivityThread$H w=110), msg 2 took 1907ms (seq=3 late=399ms h=android.app.ActivityThread$H w=159)
12-22 11:09:01.609 8569 8921 I godot : Godot Engine v4.2.stable.official.46dc27791 - https://godotengine.org
12-22 11:09:01.782 1613 1691 I Timeline: Timeline: Activity_windows_visible id: ActivityRecord{f3a7d1b u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp t1318} time:1255974816
12-22 11:09:01.810 1613 1697 I ActivityTaskManager: Displayed com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp: +4s959ms
12-22 11:09:02.540 8569 8921 D vulkan : searching for layers in '/data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm'
12-22 11:09:02.541 8569 8921 D vulkan : searching for layers in '/data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/base.apk!/lib/armeabi-v7a'
12-22 11:09:02.608 8569 8921 I godot : Vulkan API 1.1.87 - Forward Mobile - Using Vulkan Device #0: Qualcomm - Adreno (TM) 505
12-22 11:09:05.925 8569 8921 I godot :
12-22 11:09:06.014 8569 8921 D AudioTrack: get packages (com.example.spritesheet_cpu_particles_4_2_mobile) for calling UID 10461
12-22 11:09:07.803 9030 9030 I GoogleInputMethodService: GoogleInputMethodService.onStartInput():1894 onStartInput(EditorInfo{EditorInfo{packageName=com.example.spritesheet_cpu_particles_4_2_mobile, inputType=0, inputTypeString=NULL, enableLearning=false, autoCorrection=false, autoComplete=false, imeOptions=0, privateImeOptions=null, actionName=UNSPECIFIED, actionLabel=null, initialSelStart=-1, initialSelEnd=-1, initialCapsMode=0, label=null, fieldId=-1, fieldName=null, extras=null, hintText=null, hintLocales=[]}}, false)
12-22 11:09:11.554 8569 8921 D Godot : OnGodotSetupCompleted
12-22 11:09:11.568 8569 8921 D Godot : OnGodotMainLoopStarted
12-22 11:09:12.162 9560 9560 F DEBUG : pid: 8569, tid: 8921, name: VkThread >>> com.example.spritesheet_cpu_particles_4_2_mobile <<<
12-22 11:09:12.567 9560 9560 F DEBUG : #02 pc 013c27c8 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #03 pc 02f3c764 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #04 pc 02f3fe08 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #05 pc 02f410a8 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #06 pc 02e4c8f0 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #07 pc 02e4f688 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #08 pc 02e3feb4 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #09 pc 02e4180c /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #10 pc 02dda970 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #11 pc 008e9d9c /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #12 pc 00894df4 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #13 pc 008ae264 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/lib/arm/libgodot_android.so
12-22 11:09:12.567 9560 9560 F DEBUG : #14 pc 0000c547 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/oat/arm/base.odex (art_jni_trampoline+94)
12-22 11:09:12.567 9560 9560 F DEBUG : #22 pc 0033e9da /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/oat/arm/base.vdex (org.godotengine.godot.vulkan.VkRenderer.onVkDrawFrame)
12-22 11:09:12.568 9560 9560 F DEBUG : #25 pc 0033f0d0 /data/app/com.example.spritesheet_cpu_particles_4_2_mobile-bOyeQvsVNP5xHVl2695Iig==/oat/arm/base.vdex (org.godotengine.godot.vulkan.VkThread.run+300)
12-22 11:09:16.968 1613 9789 W ActivityTaskManager: Force finishing activity com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp
12-22 11:09:17.076 1613 1801 W InputDispatcher: channel '96a1b48 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp (server)' ~ Consumer closed input channel or an error occurred. events=0x9
12-22 11:09:17.079 1613 1801 E InputDispatcher: channel '96a1b48 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp (server)' ~ Channel is unrecoverably broken and will be disposed!
12-22 11:09:17.089 1613 8667 E InputDispatcher: Window handle Window{96a1b48 u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp} has no registered input channel
12-22 11:09:17.159 1613 8667 E InputDispatcher: Window handle Window{96a1b48 u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp} has no registered input channel
12-22 11:09:17.241 5472 5490 D LauncherFsGestureCompat: componentName is com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp
12-22 11:09:17.451 1613 8667 E InputDispatcher: Window handle Window{96a1b48 u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp} has no registered input channel
12-22 11:09:17.605 9594 9748 D PerfEngineController: ForegroundInfo{mForegroundPackageName='com.miui.home', mForegroundUid=10072, mForegroundPid=5472, mLastForegroundPackageName='com.example.spritesheet_cpu_particles_4_2_mobile', mLastForegroundUid=10461, mLastForegroundPid=8569, mMultiWindowForegroundPackageName='null', mMultiWindowForegroundUid=-1, mFlags=0}
12-22 11:09:17.616 12663 24723 I ProcessMonitor: onForegroundInfoChanged: ForegroundInfo{mForegroundPackageName='com.miui.home', mForegroundUid=10072, mForegroundPid=5472, mLastForegroundPackageName='com.example.spritesheet_cpu_particles_4_2_mobile', mLastForegroundUid=10461, mLastForegroundPid=8569, mMultiWindowForegroundPackageName='null', mMultiWindowForegroundUid=-1, mFlags=0}
12-22 11:09:17.644 1613 8714 E InputDispatcher: Window handle Window{96a1b48 u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp} has no registered input channel
12-22 11:09:17.704 1613 2287 I ActivityManager: Process com.example.spritesheet_cpu_particles_4_2_mobile (pid 8569) has died: fore TOP
12-22 11:09:17.714 1613 1659 I WindowManager: WIN DEATH: Window{96a1b48 u0 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp}
12-22 11:09:17.715 1613 1659 W InputDispatcher: Attempted to unregister already unregistered input channel '96a1b48 com.example.spritesheet_cpu_particles_4_2_mobile/com.godot.game.GodotApp (server)'
12-22 11:09:18.527 9030 9030 I GoogleInputMethodService: GoogleInputMethodService.onStartInput():1894 onStartInput(EditorInfo{EditorInfo{packageName=com.example.spritesheet_cpu_particles_4_2_mobile, inputType=0, inputTypeString=NULL, enableLearning=false, autoCorrection=false, autoComplete=false, imeOptions=0, privateImeOptions=null, actionName=UNSPECIFIED, actionLabel=null, initialSelStart=-1, initialSelEnd=-1, initialCapsMode=0, label=null, fieldId=-1, fieldName=null, extras=null, hintText=null, hintLocales=[]}}, true)
An interesting line:
12-22 11:09:00.959 8569 8569 W Godot : The vulkan hardware level does not meet the minimum requirement: 1
Vulkan API 1.1.87 + Xiaomi Redmi 7A https://vulkan.gpuinfo.org/displayreport.php?id=14230
Soon I will try to create a debug project, I find it strange that the apps crash because of uniform
. I could not reproduce the problem on my old Samsung tablet with Android 8. (Vulkan API 1.0.61
)
I mostly use this filter adb logcat -s godot
But it could also be that something outside of Godot crashes in the system. In this case, I first redirect everything to a text file, but this way all logs from the last 2 hours are output. The text file is 2 MB in size.
adb logcat > logs.txt
(all logs, redirect to a text file, after crash press Ctrl + C
to cancel)
Tested versions
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated AMD Radeon (TM) R7 360 Series () - AMD Ryzen 5 5600G with Radeon Graphics (12 Threads)
Issue description
When using a CPUParticle2D with a spritesheet (png file) as it's texture, and with a CanvasItemMaterial with
Particles Animation
enabled, and having any sprite infront of it (does not need to overlap it), whether by child order or by z-index, it crashes when playing on Android.Does not need to be on the startup, spawning the particle or having a delay to emit it with requirements that I described above, it will crash as well.
But I was able to cause this problem only on my Android device, I have tested in other devices and it does not crash.
The only difference between the devices that I think is causing the problem is the RAM.
The crashes happened in Godot v4.2-stable and v4.1.2-stable, it does not happen on Godot v3.5.3-stable (with both ES3 and ES2).
It is crashing only on Mobile renderer, Compatibility renderer does not crash.
Perhabs is Vulkan renderization causing problem in 2GB devices?
Steps to reproduce
Minimal reproduction project (MRP)
Project files APK file