Godot v4.2.rc (1ba920fad) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce RTX 2070 SUPER () - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
AudioStreamPlaybackPolyphonic can play more than one stream, but all streams after the first one cannot be stopped or modulated. The is_stream_playing method returns false even when streams are audible.
Steps to reproduce
invoke play() on an AudioStreamPlayer node that has an AudioStreamPolyphonic
invoke get_stream_playback() and use play_stream() to play multiple audio streams
invoke is_stream_playing on the IDs returned from play_stream()
Tested versions
Reproducible in: 4.2.rc
System information
Godot v4.2.rc (1ba920fad) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated GeForce RTX 2070 SUPER () - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
AudioStreamPlaybackPolyphonic can play more than one stream, but all streams after the first one cannot be stopped or modulated. The
is_stream_playing
method returns false even when streams are audible.Steps to reproduce
play()
on an AudioStreamPlayer node that has an AudioStreamPolyphonicget_stream_playback()
and useplay_stream()
to play multiple audio streamsis_stream_playing
on the IDs returned fromplay_stream()
Minimal reproduction project (MRP)
polyphonic_test.zip