Open PeterMarques opened 11 months ago
Which browser(s) did you test? Are you testing with a local web server? Opening a file://
URL directly won't work.
Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.
[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot
folder in the archive (but keep project.godot
).
Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.
Note for C# users: If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.
@PeterMarques can you upload a minimal project since most of the description it's just the debug console, This would help better to understand the problem.
There is no need for minimal project.
The issue arives from cloudflare pages, again.
If i use any of the 2 links, version internal, or internal, there is no error, if i use the custom domain one, there is the error.
But, i fixed that somehow, but now it is back. If more details arise, or i can reproduce the error in other form, i will update.
Only other place i found a reference to this error:
https://github.com/lana-k/sqliteviz/issues/45#issuecomment-860265066
Can you check the Network tab in your web browser's DevTools to make sure Godot is able to find all files when loading the page? To do so, open DevTools by pressing F12 or Ctrl + Shift + I, go to its Network tab and reload the page. Check for any 404 errors or similar.
It seens to be a cache error, when the page is updated it stays like that for a while, even if devmode is enabled.
Because after a while its working again. (or in a visit mode new tab)
But thats a thing, to have a new page load in cached browsers is a luck shot, how to force to every time load the new page if there is one? maybe that is the general fix.
Att:. Peter P. Marques
Em sáb., 23 de dez. de 2023 às 14:01, Hugo Locurcio < @.***> escreveu:
Can you check the Network tab in your web browser's DevTools to make sure Godot is able to find all files when loading the page? To do so, open DevTools by pressing F12 or Ctrl + Shift + I, go to its Network tab and reload the page. Check for any 404 errors or similar.
— Reply to this email directly, view it on GitHub https://github.com/godotengine/godot/issues/86099#issuecomment-1868331502, or unsubscribe https://github.com/notifications/unsubscribe-auth/AH2UPVFWWAH23KHDXPCOQZ3YK4E4XAVCNFSM6AAAAABASIWCYCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQNRYGMZTCNJQGI . You are receiving this because you were mentioned.Message ID: @.***>
Tested versions
3.
System information
linux
Issue description
Sometimes, and when happed i aways fixed and it returned again, and if i re-fix i wil try to get what i did to fix, and describe, but: : (on brave): index.js:45 Uncaught (in promise) LinkError: WebAssembly.instantiate(): Import #0 module="a" function="a": function import requires a callable at index.js:45:17
(on firefox): Uncaught (in promise) LinkError: import object field 'a' is not a Function
and it will refuse to finish loading.
What the heck is module a function a?
(more on the details (brave))
(anonymous) | @ | index.js:45
| Promise.then (async) | instantiateWasm @ index.js:441 | createWasm | @ index.js:9 | (anonymous) | @ index.js:9 | (anonymous) | @ index.js:625 | Promise.then (async) | (anonymous) | @ index.js:623 | doInit | @ index.js:622 | init | @ index.js:639 | startGame | @ index.js:738 | (anonymous) | @ (index):222 | (anonymous) | @ (index):248
Steps to reproduce
open web export
Minimal reproduction project (MRP)
none