Open blurrred opened 8 months ago
Upon further testing, I noticed that my touch-specific inputs weren't responding in the emulator either. I think the issue is that clicks are registered as mouse clicks instead of touch events in an emulator. I'm not sure whether this should be considered intended or unintended behavior, but it would be preferable if developers had the option to set it as touch events like in prior Godot versions.
I've tested this on the emulator (Pixel 8 Pro) shipped with Android Studio, I can confirm emulate touch from mouse seems to have no effect.
Tested versions
Reproducible in 4.2.1 Not reproducible in 4.1.1
System information
Godot v4.2.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Laptop GPU () - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)
Issue description
Clicking on a text input node such as LineEdit should raise the virtual keyboard in Android. On emulators, it does not. It works on my physical device.
Steps to reproduce
Click on text input node such as LineEdit in an Android emulator. Virtual keyboard fails to show up.
Minimal reproduction project (MRP)
Keyboard test 4.1.1.tar.gz Keyboard test 4.2.1.tar.gz