When precision is set to double rotation and scale will apply to individual elements of the grid map instead of the entire object. Below is what the gridmap should look like when rotated and scaled.
This is what the same rotation and scale looks like when precision=double.
Tested versions
Reproducible in: 4.2.1-stable precision=double Not reproducible in: 4.2.1-stable
System information
Godot v4.2.1.stable (b09f793f5) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
When precision is set to double rotation and scale will apply to individual elements of the grid map instead of the entire object. Below is what the gridmap should look like when rotated and scaled. This is what the same rotation and scale looks like when precision=double.
Steps to reproduce
Minimal reproduction project (MRP)
N/A