When using the discrete graphics driver for better project debugging, sometimes the integrated graphics driver crashes and gives a black screen, then everything goes back to normal.
As a temporary solution to the problem, I switched to integrated graphics, but I would really like to use the discrete one.
Tested versions
System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.4601) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)
Issue description
Hi to all!
When using the discrete graphics driver for better project debugging, sometimes the integrated graphics driver crashes and gives a black screen, then everything goes back to normal.
As a temporary solution to the problem, I switched to integrated graphics, but I would really like to use the discrete one.
Steps to reproduce
N/A
Minimal reproduction project (MRP)
test.zip