Open soundsbeard opened 6 months ago
Can you reproduce this with Interface > Editor > Update Continuously enabled in the Editor Settings?
Can you reproduce this with Interface > Editor > Update Continuously enabled in the Editor Settings?
yup
https://github.com/godotengine/godot/assets/16347074/bcdca16e-a133-421d-b8f4-44892c5d98ea
it seems i was wrong saying, that 'viewport is not updating' here is the video of another godot user, clearly shaders are being updated:
https://github.com/godotengine/godot/assets/16347074/85e7c759-af72-4457-90ee-90332eda1d29
i also have confirmation of this bug from nvidia rtx2080 user
Tested versions
System information
Godot v4.2.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description
3d freelook. when zoom is set to 1000, with low acceleration speed freelook doesn't update viewport, unless you constantly rotate camera.
when zoom is set to 1000m, and your freelook acceleration speed is at minimum, you may try pressing 'w' or 's' , but you won't be moving. when you release key - you jump to the point, where you supposed to move.
but, if you you constantly rotate camera, while moving - viewport will update each frame.
https://github.com/godotengine/godot/assets/16347074/e32e7371-25d4-4098-9055-f7cf5c20f10c
reproducible in any new project.
Steps to reproduce
Minimal reproduction project (MRP)
N/A