Open carllacan opened 9 months ago
v3.5.3.stable.official [6c814135b]
Operating System: Manjaro Linux KDE Plasma Version: 5.27.10 KDE Frameworks Version: 5.113.0 Qt Version: 5.15.12 Kernel Version: 5.15.146-1-MANJARO (64-bit) Graphics Platform: X11 Processors: 12 × AMD Ryzen 5 3600 6-Core Processor Memory: 15.6 GiB of RAM Graphics Processor: AMD Radeon RX 550 / 550 Series Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B450M DS3H V2
When trying to upload a score to a Steam leaderboard using the Godotsteam plug-in Godot crashes with no error message.
Here's the crash log:
================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v3.5.3.stable.official (6c814135b69d4e703956bacc2073b4b179ff5a00) Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues [1] /usr/lib/libc.so.6(+0x3e710) [0x7feb85dcc710] (??:0) [2] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2f011df] (??:0) [3] godot_variant godot::__wrapped_method<Steam, void, int, bool, godot::PoolIntArray, unsigned long>(void*, void*, void*, int, godot_variant**) (??:0) [4] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xededda] (??:0) [5] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8266e] (??:0) [6] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2f136b2] (??:0) [7] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb7b30c] (??:0) [8] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb8fecc] (??:0) [9] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb90c74] (??:0) [10] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb3e930] (??:0) [11] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e82749] (??:0) [12] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8db4a] (??:0) [13] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8e893] (??:0) [14] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb90543] (??:0) [15] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb90c74] (??:0) [16] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb3e930] (??:0) [17] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e82749] (??:0) [18] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8db4a] (??:0) [19] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8f203] (??:0) [20] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e94380] (??:0) [21] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xeb5767] (??:0) [22] godot::Object::emit_signal(godot::String, godot::Array const&) (??:0) [23] Steam::leaderboard_find_result(LeaderboardFindResult_t*, bool) (??:0) [24] /home/carles/gd_project/addons/godotsteam/x11/libsteam_api.so(+0x1abff) [0x7feb41902bff] (??:0) [25] /home/carles/gd_project/addons/godotsteam/x11/libsteam_api.so(+0x1ad12) [0x7feb41902d12] (??:0) [26] /home/carles/gd_project/addons/godotsteam/x11/libsteam_api.so(+0x1bb35) [0x7feb41903b35] (??:0) [27] /home/carles/gd_project/addons/godotsteam/x11/libsteam_api.so(SteamAPI_RunCallbacks+0x90) [0x7feb419059f0] (??:0) [28] godot_variant godot::__wrapped_method<Steam, void>(void*, void*, void*, int, godot_variant**) (??:0) [29] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xededda] (??:0) [30] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2e8266e] (??:0) [31] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x2f136b2] (??:0) [32] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xb7b30c] (??:0) [33] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xafeeb0] (??:0) [34] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x1f8afaf] (??:0) [35] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x1fb539e] (??:0) [36] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0x1feb279] (??:0) [37] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xa96eba] (??:0) [38] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xa06975] (??:0) [39] /usr/lib/libc.so.6(+0x27cd0) [0x7feb85db5cd0] (??:0) [40] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7feb85db5d8a] (??:0) [41] /home/carles/gd_project/Godot_v3.5.3-stable_x11.64() [0xa192ce] (??:0) -- END OF BACKTRACE -- ================================================================
leaderboards_test.zip
The issue is likely with the GodotSteam plugin. Have you reported it to GodotSteam developers?
That said, if you want an usable crash backtrace, you'll need to compile 3.5.3 with debug_symbols=yes as described here.
debug_symbols=yes
Tested versions
v3.5.3.stable.official [6c814135b]
System information
Operating System: Manjaro Linux KDE Plasma Version: 5.27.10 KDE Frameworks Version: 5.113.0 Qt Version: 5.15.12 Kernel Version: 5.15.146-1-MANJARO (64-bit) Graphics Platform: X11 Processors: 12 × AMD Ryzen 5 3600 6-Core Processor Memory: 15.6 GiB of RAM Graphics Processor: AMD Radeon RX 550 / 550 Series Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B450M DS3H V2
Issue description
When trying to upload a score to a Steam leaderboard using the Godotsteam plug-in Godot crashes with no error message.
Here's the crash log:
Steps to reproduce
Minimal reproduction project (MRP)
leaderboards_test.zip