If I enable touch emulation in the project settings, the _on_scroll_container_scroll_started() and _on_scroll_container_scroll_ended() are correctly fired when I swipe the element.
But when I use the mouse scroll wheel to scroll the element, the element is correctly scrolled, but both events are NOT fired.
Steps to reproduce
See attached project:
"Scroll started" and "Scroll ended" is displayed when the element is swiped (via mouse touch emulation), but it is not displayed when the scroll wheel is used.
Tested versions
System information
Windows 11 - Godot 4.2.1.stable
Issue description
If I enable touch emulation in the project settings, the _on_scroll_container_scroll_started() and _on_scroll_container_scroll_ended() are correctly fired when I swipe the element. But when I use the mouse scroll wheel to scroll the element, the element is correctly scrolled, but both events are NOT fired.
Steps to reproduce
See attached project: "Scroll started" and "Scroll ended" is displayed when the element is swiped (via mouse touch emulation), but it is not displayed when the scroll wheel is used.
Minimal reproduction project (MRP)
Test.zip