Open joyhillgames opened 8 months ago
LOD is part of the MeshInstance3D
/ GeometryInstance3D
. After export such a node does no longer exist, because only the mesh resources, collision shapes and navigation meshes are exported, not the nodes.
The GridMap uses a MeshLibrary
with MultiMeshInstances per Quadrant, so there is no individual LOD or individual node features.
LOD is part of the
MeshInstance3D
/GeometryInstance3D
. After export such a node does no longer exist, because only the mesh resources, collision shapes and navigation meshes are exported, not the nodes.The GridMap uses a
MeshLibrary
with MultiMeshInstances per Quadrant, so there is no individual LOD or individual node features.
Thanks for the explanation. I was wondering why visibility range was working with individually placed MeshInstances but not the GridMap instances. Is there any way to do something similar using the visibility range on a quadrant or something for the GridMap?
Tested versions
Reproducible in 4.0 and higher. Not tested below 4.0 version.
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.12027.9001) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
Levels of details and visiblity range (HLOD) stops working when mesh is used from the GridMap/MeshLibrary.
Steps to reproduce
Minimal reproduction project (MRP)
N/A