The WorldEnvironment node allows to set "Camera Attributes"
The editor 3d viewport allows to hide the effects of the WorldEnvironment node by unchecking "Perspective > View Environment"
When unchecking "Perspective > View Environment", camera attributes still are in effect
IMO, the camera attributes should be deactivated as well.
Having the camera attributes activated at all times makes scene editing harder. This either forces the user to split up the scene just because of the WorldEnvironment, or to delete + re-add the WorldEnvironment while editing the scene.
This issue makes the Camera Attributes on the WorldEnvironment node less useful than it could be.
I am aware that CameraAttributes can be set on cameras directly.
Steps to reproduce
Create 3d scene
Add WorldEnvironment node
Set camera attributes. E.g. DOF Blur
In the editor, uncheck "Perspective > View Environment"
This makes sense, but I wonder if View Camera Attributes should be a separate checkbox from View Environment. Are there any use cases for having one but not the other enabled?
Tested versions
System information
Windows 10 - Godot v4.2.1.stable.official - Vulkan (Forward+) - NVIDIA GeForce RTX 3060 Laptop GPU - AMD Ryzen 7 5800H with Radeon Graphics 3.20GHz
Issue description
IMO, the camera attributes should be deactivated as well.
Having the camera attributes activated at all times makes scene editing harder. This either forces the user to split up the scene just because of the WorldEnvironment, or to delete + re-add the WorldEnvironment while editing the scene.
This issue makes the Camera Attributes on the WorldEnvironment node less useful than it could be.
I am aware that CameraAttributes can be set on cameras directly.
Steps to reproduce
Minimal reproduction project (MRP)
environment-camera.zip