Closed coppolaemilio closed 7 years ago
It might not be the correct place to ask for help but I think I found the file where to edit this. Inside /editor/editor_settings.cpp line 614
Is there any documentation on the source?
Many issues and PRs (one is merged) about this, in various situations, not just the game:
https://github.com/godotengine/godot/pull/2110 https://github.com/godotengine/godot/pull/2293 https://github.com/godotengine/godot/issues/2545 https://github.com/godotengine/godot/issues/3578 https://github.com/godotengine/godot/issues/4430 https://github.com/godotengine/godot/issues/5626 https://github.com/godotengine/godot/issues/7477
All these issues are partly obsolete or confusing due to the mixing of various reports regarding behaviour on 2.0, 2.1, 3.0... It would be worth having someone check what actually happens on 2.1 on one hand, and on master on the other hand (separate issues, as it obviously does not behave the same), with the various exiting config options.
yes agreed. Im a bit fed up with moving the game window every time i launch because it likes to hide behind my task bar instead of center of the screen. (on git-master)
Currently using 2.1.3 official on Windows 10 64bit and my game is centered when I run it.
See #9418.
Every time I encounter a YouTube tutorial it strikes me as how many times the game window is manually centered after running. In the most recent GDquest's tutorials backed by a KickStarter you can see this same behavior: Example
I think that the default setting for the game window should be centered. It is something that I see MANY people is struggling with and it is hard to find that settings option if you don't know a lot about the program's interface.
I'll try to do a pull request myself but I'm not sure if I'll be able to make it properly.