Closed jlx-286 closed 4 months ago
Windows 10,Ubuntu 20.04 - Godot v3.5.3.stable.mono
part of the output in "cmd.exe" (but "audioplugin-fluidsynth-3.dll" works normally)
fluidsynth: error: Invalid chunk id in level 0 parse fluidsynth: error: Failed to load SoundFont "TimGM6mb.sf2"
%path%
private const string PluginName = "libfluidsynth-3";
fluid_synth_sfload
https://github.com/jlx-286/lunatic-rave-3/tree/master/LR3_default(480p)
This sounds like something to report to the plugin, this is for the engine not third party content
Tested versions
,.NET 8 (Windows 10),.NET Core 3.0 (Windows 10),Unity 2018.4.13f1System information
Windows 10,Ubuntu 20.04 - Godot v3.5.3.stable.mono
Issue description
part of the output in "cmd.exe" (but "audioplugin-fluidsynth-3.dll" works normally)
Steps to reproduce
%path%
"private const string PluginName = "libfluidsynth-3";
" instead in the "166th" row of the script "https://github.com/jlx-286/lunatic-rave-3/blob/master/LR3_default(480p)/Scripts/FluidManager.cs or https://github.com/jlx-286/lunatic-rave-3/blob/master/LR3_WMIX(720p)/Assets/Scripts/FluidManager.cs"fluid_synth_sfload
returns -1)Minimal reproduction project (MRP)
https://github.com/jlx-286/lunatic-rave-3/tree/master/LR3_default(480p)