Open TheRealFame opened 7 months ago
Please upload an MRP to make it easier to reproduce this issue, just trying to replicate it from these instructions could be difficult, and it'd be much easier if you uploaded something you know causes this
Please upload an MRP to make it easier to reproduce this issue, just trying to replicate it from these instructions could be difficult, and it'd be much easier if you uploaded something you know causes this
Since 4.2.1 isn't on android~ I'll have to get that project up when I'm back on desktop, So please bear with me 😅
New information. This seems to be when there are many csg node's instead of what i was thinking 😅 Let me do more testing as i make thie reproduction project
Please upload an MRP to make it easier to reproduce this issue, just trying to replicate it from these instructions could be difficult, and it'd be much easier if you uploaded something you know causes this
I updated the issue with the reproduction project! I will be trying these same project on new builds now, Starting from 4.3, If it still happens i will make it known by saying 4.2.1 - 4.3
(In case you missed it) MininmalReproductionHouse.zip
Not sure if this helps, but I reduced the MRP down a bit to the minimum that still produces the error. smaller_mrp.zip
I also made a quick video to demonstrate how to reproduce:
https://github.com/godotengine/godot/assets/6188278/13b8a7f7-9f4d-4c53-b1ec-24671192aa77
Note that the problem goes away if you remove the "window" in the first CSGBox3D2 node, as demonstrated here
https://github.com/godotengine/godot/assets/6188278/f3dfcc63-5ab6-427c-b38d-667ca531dffd
EDIT: It can still happen after deleting the "window", it just happens less. Only when the "roof" is just starting to touch the walls.
Just to clarify and get straight to the point, It overall just seems subdividing alot on a mesh doesn't work in godot. Rather then the csg_mesh 3d node just breaking compatibility with the other nodes.
But I should do a second test with only csg mesh nodes- Would it mean those sets of nodes are unstable? Or would it just mean the implantation of subdivision for multiple meshes or layered on a specific mesh isn't that compatible..
Tested versions
4.2.Stable 4.3-Dev4
System information
Windows 11 - 4.2 Stable - Vulkan (Forward+)
Issue description
Can anyone help me debug why godot gives me these errors when i add a csgnode to a pre existing hierarchy?
Steps to reproduce
Minimal reproduction project (MRP)
MininmalReproductionHouse.zip