Closed TrickyNerdy closed 3 months ago
Issues on the Godot XR Tools asset should be posted in its issue system (https://github.com/GodotVR/godot-xr-tools).
If you follow the demo videos at the bottom of https://godotvr.github.io/godot-xr-tools/docs/player_body/ you'll notice the node configuration is different. It has:
Putting the XROrigin3D under the PlayerBody results in a feedback where even the slightest movement of the player causes the origin to move, which moves the player, which moves the origin, in an infinite cycle.
@Malcolmnixon Putting the XROrigin3D under the PlayerBody results in a feedback where even the slightest movement of the player causes the origin to move, which moves the player, which moves the origin, in an infinite cycle.
Wow, this is exactly right, and perfectly fixed everything, thanks so much I'm so hype now to make a VR game
Tested versions
4.2.1 Mono stable
I also reinstalled windows, the oculus app and steam VR, Other VR games like VRChat work fine
System information
Windows 11 1660Super Godot 4.2.1 Mono Stable Meta Quest 2
Issue description
When using XR tools to set up a minimum VR project, the VR view spins like crazy. Rotating my head can change the direction and the player will move along the floor even with no movement code
Steps to reproduce
Create a project with this out line, all code is unchanged from XRTools, project is too big to upload
The MeshInstance3Ds are a floor plane, I've also tried thin cubes as floors and the other one is a floating cube for visual frame of referance
Minimal reproduction project (MRP)
project is too big to upload, see outline screenshot