Open mortalisk opened 3 months ago
Try running this demo and see the result, maybe you did something wrong during the learning process
Yeah, things are actually working. I tested some more. What I seem to have done, is to use the rotation and scaling on the bones to position them correctly. It looks correct, until I start using the skeleton, and then it does not work. So, I guess it is not a bug, but it certainly is confusing.
Tested versions
godot 4.2.1, macOS 14.3.1 on macbook pro M2 max
Edit: tested also with 4.2, and that seems to work
System information
macOS 14.3.1 on macbook pro M2 max, forward and mobile renderer tested
Issue description
Trying to go though the tutorial in the docs, I had issues. I already made an issue for the documentation (it still needs a few correction, allthough it is not as bad as I thought) here: https://github.com/godotengine/godot-docs/issues/9150
The bug is related to rotation of the bones. Both the bones themselves and the polygons/images are not rotated correctly. In godot 3 this works as expected.
Steps to reproduce
Minimal reproduction project (MRP)
N/A