When exporting for Android, I input the keystore, password, etc. and check the box to sign the APK.
Build goes fine, but returns the error:
editor/export/editor_export_platform.h:179 - Code Signing: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned.
I can sign the APK on my own using the command line prompt from the project folder where the keystore, etc is located using the command:
Tested versions
4.2.1 stable
System information
Windows 10
Issue description
When exporting for Android, I input the keystore, password, etc. and check the box to sign the APK. Build goes fine, but returns the error:
I can sign the APK on my own using the command line prompt from the project folder where the keystore, etc is located using the command:
This would prompt me for the password and proceed as normal. Why Godot can't find the apksigner tool and do this as it claims to be trying to do.
Steps to reproduce
Export to Android. Check the box "Package -> Signed". Click "Export Project".
Errors in the Output...
Minimal reproduction project (MRP)
AEB.zip