godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Black artifacts along vertices in imported meshes #90048

Open omphdev opened 5 months ago

omphdev commented 5 months ago

Tested versions

System information

Windows 11 - AMD RX 7800 - 4.2.stable - Vulkan (Forward+)

Issue description

When approaching meshes, I start seeing black lines and artifacts appear alongside the mesh's verticies. I've tried disabling/enabling 3D MSAA, SSR, SSAP, SSO, SDFGO, and a bunch of other settings, but no luck.

Have downloaded other meshes and still see this issue. Also tried on a different machine with an older NVIDIA GPU and don't see the issue.

Video of what I see - https://www.youtube.com/watch?v=sJTJdZhPK9A

Have attached MRP.

Steps to reproduce

In attached MRP, approach a mesh up close, and can see visible lines.

Minimal reproduction project (MRP)

BlackArtifactLines.zip

huwpascoe commented 5 months ago

Can't reproduce, but seeing the video it looks Spotlight3D is producing shadow artifacts.

TresTristesTrigues commented 5 months ago

Also getting this problem on my side, both on local projects and on the Road to Vostok Demo (made in Godot).

Windows 11 - AMD RX 7900 XTX - Latest Drivers

https://github.com/godotengine/godot/assets/81780365/3506412b-69aa-4e6f-9eab-393ff3ad1228

NOTE: I also tried the same thing on Arch Linux, using Mesa RADV. The problem does NOT happen in that case.

H3XAGON3ST commented 4 months ago

I am also getting this problem on my 7800xt starting with the preview driver 23.40.01.10. The last working driver is 23.30.13.05