Open Kieirra opened 3 months ago
I've managed to reproduce this issue but the behavior on my side is somewhat different. I suspect It might be a localization issue. What language are you using in Godot Editor?
Thank you for taking the time to respond.
I am using the French language in Godot.
I'll switch the setting to 'en' and test if that resolves the issue. If it does, that would be a really great catch.
I haven't encountered the issue again when using the English ('en') language setting for the past two days. I will continue to monitor the situation over the coming week to confirm if this resolves the problem.
I'm not sure if it's directly related, as I couldn't reproduce the exact same bug with renaming (and this issue has become less frequent since I switched to English language settings).
However, I encountered a similar issue when adding a property (the poi_scn property). Here's a video that illustrates the problem: https://github.com/godotengine/godot/assets/43383107/5609183d-51f7-4138-883a-30e7d457a46a
I continuously switch between saving in Godot and VSCode in the video. It appears that Godot is having trouble sometimes loading the real file from the disk.
I don't see the same problem you've described earlier in the video you've provided. Is it something about that Godot is not loading poi_scn
property when you're saving your project in the editor?
In the video, I perform the following actions:
The behavior was the same when renaming the variables in my first post.
I remember I've had a similar issue when I was setting up external (VSCode) editor to reproduce the initial bug (naming) but it vanished abruptly. Right now I cannot reproduce it. Do you have 100% repro rate with the steps you've provided?
Do you have 100% repro rate with the steps you've provided?
No but it occurs more often when I modify code while Godot Scene Player is still running. Afterward, even if I stop Godot, the problem continues to appear.
Tested versions
4.2.1
System information
Windows 10
Issue description
I'm running into a repeating problem in Godot when I use VSCode as my editor.
Here's what happens: I rename some properties in my script using VSCode. Then, if I save my work in Godot after adding something like a new node, the names of these properties switch back to what they were before. If I save again in VSCode, the names go back to the new ones.
This back-and-forth can keep happening, and I end up having to use Godot's built-in editor to stop it from continuing.
Steps to reproduce
Minimal reproduction project (MRP)
N/A