godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Intel Arc A370M + Godot Editor freezes entire machine #90228

Open Grezzz opened 6 months ago

Grezzz commented 6 months ago

Tested versions

Reproducible in 3.5.3, 4.2.0, 4.2.1

System information

Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A370M Graphics (Intel Corporation; 31.0.101.5382) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)

Issue description

When a Godot project is open, and the Intel Arc A370M card is active, the entire machine will freeze up after a few minutes (usually within 5-10mins, sometimes more or less).

What does work:

This seems to be specifically an issue with having an open Godot project in the Godot editor with the Intel Arc A370M card being active.

There is no "crashing" that you can hit end-task on, no error messages, just an entire system freeze.

Steps to reproduce

  1. Have an Intel Arc A370M card in your laptop that is enabled in device manager.
  2. Open a Godot project. Even creating a brand-new project is fine.
  3. Wait approx 5-10mins
  4. The system should freeze up

Minimal reproduction project (MRP)

test.zip

Added test (created on 4.2.1) and test353 (created on 3.5.3).

Both are completely empty, brand new projects, but still caused crashes.

github-actions[bot] commented 6 months ago

Hello from the maintainer team!

First of all, thank you for taking the time to report an issue here.

In case you haven't already, be sure to attach an MRP (minimal reproduction project) if specific steps or assets are needed in order to reproduce the issue. Contributors will use the MRP to validate that the fix is working as intended.

The time it will take to assess and fix your issue may vary. Follow the blog about our new releases and pre-releases to track new fixes or go to our forum where users could help you in the meantime.

Thank you for your patience.

Grezzz commented 5 months ago

FYI:

I have an ongoing discussion/thread with Intel over this issue on the Intel community forum here:

https://community.intel.com/t5/Graphics/ARC-A370M-Freezes-entire-OS-when-running-Godot-game-engine/m-p/1590530/emcs_t/S2h8ZW1haWx8dG9waWNfc3Vic2NyaXB0aW9ufExWNVMzNUFHRVEyVVI3fDE1OTA1MzB8U1VCU0NSSVBUSU9OU3xoSw#M130240

If anybody has the same issue / decides to look into this it'll be worth catching up on that thread first. If there's any major breakthrough on the issue I'll update here too.

Cheers,

Grezzz