Open Grezzz opened 6 months ago
Hello from the maintainer team!
First of all, thank you for taking the time to report an issue here.
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Thank you for your patience.
FYI:
I have an ongoing discussion/thread with Intel over this issue on the Intel community forum here:
If anybody has the same issue / decides to look into this it'll be worth catching up on that thread first. If there's any major breakthrough on the issue I'll update here too.
Cheers,
Grezzz
Tested versions
Reproducible in 3.5.3, 4.2.0, 4.2.1
System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A370M Graphics (Intel Corporation; 31.0.101.5382) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
When a Godot project is open, and the Intel Arc A370M card is active, the entire machine will freeze up after a few minutes (usually within 5-10mins, sometimes more or less).
What does work:
This seems to be specifically an issue with having an open Godot project in the Godot editor with the Intel Arc A370M card being active.
There is no "crashing" that you can hit end-task on, no error messages, just an entire system freeze.
Steps to reproduce
Minimal reproduction project (MRP)
test.zip
Added test (created on 4.2.1) and test353 (created on 3.5.3).
Both are completely empty, brand new projects, but still caused crashes.