Open Tio-Henry opened 6 months ago
This might be an issue with GLES3 support on that graphics card. Since 2D is working fine, can you go into the project settings and change rendering/gl_compatibility/driver.windows
to opengl3_angle
?
We already default all Radeon HD 6xxx Series devices to using ANGLE as they don't properly support GLES3, I think this is essentially the same device, but the name is not caught by our filter.
I tested GLES_ANGLE, it fixed the rendering problem, but even though the standard GLES is not compatible with my graphics card in versions 4.1.x and 4.2.x, but in versions 4.0.x, it works normally, without rendering problems. I don't know if this is really a bug, but in GLES_ANGLE mode, there is a problem with the FPS display in View Frame Time mode, which is displaying a possible false FPS value, it is displaying 100000 FPS. Also in GLES_ANGLE mode, the engine keeps crashing quite frequently in the visual shaders editing part, which can be a nuisance, these problems do not occur in versions 4.0.x
https://github.com/godotengine/godot/assets/54606139/40f23693-2846-4dac-9bb8-e2d8229b909c
It even freezes when viewing other windows on my computer, and the entire computer freezes
Tested versions
Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable
System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
Issue description
https://github.com/godotengine/godot/assets/54606139/7e558438-e88f-4ba9-a037-f831cfad1c05
Steps to reproduce
https://github.com/godotengine/godot/assets/54606139/7e558438-e88f-4ba9-a037-f831cfad1c05
Minimal reproduction project (MRP)
N/A