when retrieving the AABB using get_aabb() for a MeshInstance3D deformed by Skeleton3D it doesn't give the aabb of the deformed mesh but only of the original orientation
It has been pointed out that it isn't exposed in the scripting languages even though it is calculated internally
Why should it be exposed?
An example where it would be handy is if the mesh image was needed to be captured using SubViewport,
Knowing the AABB of the deformed mesh would allow for the camera to completely & precisely bring into view the deformed mesh
Tested versions
System information
Godot v4.2.1.stable.mono - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (nvidia; 525.147.05) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
when retrieving the AABB using get_aabb() for a
MeshInstance3D
deformed bySkeleton3D
it doesn't give the aabb of the deformed mesh but only of the original orientationIt has been pointed out that it isn't exposed in the scripting languages even though it is calculated internally
Why should it be exposed?
An example where it would be handy is if the mesh image was needed to be captured using
SubViewport
,Knowing the AABB of the deformed mesh would allow for the camera to completely & precisely bring into view the deformed mesh
Steps to reproduce
Minimal reproduction project (MRP)
Mesh Deform MRP.zip