Closed SuperUserNameMan closed 7 years ago
Hi, is this issue still valid in 1.1 or in the current master branch?
I just tested in the current master branch. It seems to be still valid (both in editor and game). You can check it with the Platformer 3D demo (stage.xml scene).
This bug is still here in 2.0 beta. The ability of hiding Gridmaps is quite important when building large levels.
Setting "by default" to the 2.1 milestone (as we're aiming for a 2.0-stable release within a couple of weeks), but if reduz or someone else wants to try to fix it for 2.0, it can of course be re-prioritized.
Not critical for the upcoming 2.1, so moving to the next milestone.
Wow this is old. Maybe should be tagged 3.1 along with other GridMap bug-fixes?
\o/
On Sep 6, 2017 6:49 AM, "Rémi Verschelde" notifications@github.com wrote:
Closed #907 https://github.com/godotengine/godot/issues/907 via f43a0ef https://github.com/godotengine/godot/commit/f43a0ef3270737d2b526480ecb0f1337ece9e041 .
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A probably related bug remains: although GridMaps can now be made visible or hidden, they do not become hidden when you hide their parent or any other ancestor.
If you bake a lightmap in 3.2.3, this issue will pop up again
hi again again, Still using the November 13 version, windows 64. GridMaps seems not to respond the Visibility parameter, neitheir into the editor nor when the scene is played. They remain always visible, even when the parent node is set to invisible.