godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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GridMap always visible even when set not visible #907

Closed SuperUserNameMan closed 7 years ago

SuperUserNameMan commented 9 years ago

hi again again, Still using the November 13 version, windows 64. GridMaps seems not to respond the Visibility parameter, neitheir into the editor nor when the scene is played. They remain always visible, even when the parent node is set to invisible.

akien-mga commented 8 years ago

Hi, is this issue still valid in 1.1 or in the current master branch?

neikeq commented 8 years ago

I just tested in the current master branch. It seems to be still valid (both in editor and game). You can check it with the Platformer 3D demo (stage.xml scene).

zoiba commented 8 years ago

This bug is still here in 2.0 beta. The ability of hiding Gridmaps is quite important when building large levels.

akien-mga commented 8 years ago

Setting "by default" to the 2.1 milestone (as we're aiming for a 2.0-stable release within a couple of weeks), but if reduz or someone else wants to try to fix it for 2.0, it can of course be re-prioritized.

akien-mga commented 8 years ago

Not critical for the upcoming 2.1, so moving to the next milestone.

HummusSamurai commented 7 years ago

Wow this is old. Maybe should be tagged 3.1 along with other GridMap bug-fixes?

reduz commented 7 years ago

\o/

On Sep 6, 2017 6:49 AM, "Rémi Verschelde" notifications@github.com wrote:

Closed #907 https://github.com/godotengine/godot/issues/907 via f43a0ef https://github.com/godotengine/godot/commit/f43a0ef3270737d2b526480ecb0f1337ece9e041 .

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jamesdkay commented 4 years ago

A probably related bug remains: although GridMaps can now be made visible or hidden, they do not become hidden when you hide their parent or any other ancestor.

TheUltimateAbsol commented 3 years ago

If you bake a lightmap in 3.2.3, this issue will pop up again