Open code-with-max opened 4 months ago
I'll add it. In my case, for version 4.2.2, the path should look like this:
/usr/lib/jvm/java-17-openjdk-amd64
i.e. "/bin" should be removed. This will not be the default value in the system paths and needs to be done manually.
@trash-max Thank you very much.
I had the same issue but putting this path /usr/lib/jvm/java-17-openjdk-amd64
solved the problem.
Huh. I feel like this isn't a very helpful error message, assuming thats what it means every time.
For macOS , run this in terminal /usr/libexec/java_home
/usr/lib/jvm/java-17-openjdk-amd64 this is not working for me can someone tell the sollution ?
/usr/lib/jvm/java-17-openjdk-amd64 this is not working for me can someone tell the sollution ?
Execute this command to find the path of your JDK
readlink -f $(which java)
Confirmed that my JDK path was correct, yet this error still persists on the 4.2.2 snap version. This is almost certainly a snap problem, because I was able to get around it by installing the 4.2.2 binary from godotengine.org instead.
Hi @damian-c
Confirmed that my JDK path was correct, yet this error still persists on the 4.2.2 snap version. This is almost certainly a snap problem, because I was able to get around it by installing the 4.2.2 binary from godotengine.org instead.
I cannot confirm this since I have installed Godot by downloading the binary file directly from the website.
Hello, in my case the route in Windows 11 and godot 4.2.2, was C:\Program Files\Eclipse Adoptium\jdk-17.0.10.7-hotspot
Tested versions
System information
Ubuntu 23.10
Issue description
Error "Invalid java SDK path in Editor Settings.Missing 'bin' directory!" with exporting game to Android, but all java paths a same as Godot 4.2.1 and have no problem to export.
Problem only with 4.2.2 version.
Steps to reproduce
Minimal reproduction project (MRP)