Open fire opened 6 months ago
Mac Mini, Apple Silicon
Crash.
================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.3.dev.custom_build (d9b604a58b2fb101a339fb2a700acf7f71ce75c2) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] 1 libsystem_platform.dylib 0x000000019728b584 _sigtramp + 56 [2] Node::add_child(Node*, bool, Node::InternalMode) (in godot.macos.editor.double.arm64) (node.cpp:1573) [3] Node::add_child(Node*, bool, Node::InternalMode) (in godot.macos.editor.double.arm64) (node.cpp:1573) [4] EditorNode::reload_instances_with_path_in_edited_scenes(String const&) (in godot.macos.editor.double.arm64) (editor_node.cpp:5791) [5] EditorNode::_resources_reimported(Vector<String> const&) (in godot.macos.editor.double.arm64) (editor_node.cpp:1049) [6] void call_with_variant_args_helper<EditorNode, Vector<String> const&, 0ul>(EditorNode*, void (EditorNode::*)(Vector<String> const&), Variant const**, Callable::CallError&, IndexSequence<0ul>) (in godot.macos.editor.double.arm64) (binder_common.h:304) [7] Object::emit_signalp(StringName const&, Variant const**, int) (in godot.macos.editor.double.arm64) (object.cpp:1202) [8] EditorFileSystem::reimport_file_with_custom_parameters(String const&, String const&, HashMap<StringName, Variant, HashMapHasherDefault, HashMapComparatorDefault<StringName>, DefaultTypedAllocator<HashMapElement<StringName, Variant>>> const&) (in godot.macos.editor.double.arm64) (editor_file_system.cpp:2313) [9] SceneImportSettingsDialog::_re_import() (in godot.macos.editor.double.arm64) (scene_import_settings.cpp:1232) [10] Object::emit_signalp(StringName const&, Variant const**, int) (in godot.macos.editor.double.arm64) (object.cpp:1202) [11] AcceptDialog::_ok_pressed() (in godot.macos.editor.double.arm64) (dialogs.cpp:123) [12] Object::emit_signalp(StringName const&, Variant const**, int) (in godot.macos.editor.double.arm64) (object.cpp:1202) [13] BaseButton::_pressed() (in godot.macos.editor.double.arm64) (base_button.cpp:138) [14] BaseButton::on_action_event(Ref<InputEvent>) (in godot.macos.editor.double.arm64) (base_button.cpp:177) [15] BaseButton::gui_input(Ref<InputEvent> const&) (in godot.macos.editor.double.arm64) (base_button.cpp:69) [16] Control::_call_gui_input(Ref<InputEvent> const&) (in godot.macos.editor.double.arm64) (control.cpp:0) [17] Viewport::_gui_call_input(Control*, Ref<InputEvent> const&) (in godot.macos.editor.double.arm64) (viewport.cpp:1538) [18] Viewport::_gui_input_event(Ref<InputEvent>) (in godot.macos.editor.double.arm64) (viewport.cpp:1805) [19] Viewport::push_input(Ref<InputEvent> const&, bool) (in godot.macos.editor.double.arm64) (viewport.cpp:3229) [20] Window::_window_input(Ref<InputEvent> const&) (in godot.macos.editor.double.arm64) (window.cpp:0) [21] void call_with_variant_args_helper<Window, Ref<InputEvent> const&, 0ul>(Window*, void (Window::*)(Ref<InputEvent> const&), Variant const**, Callable::CallError&, IndexSequence<0ul>) (in godot.macos.editor.double.arm64) (binder_common.h:304) [22] Variant Callable::call<Ref<InputEvent>>(Ref<InputEvent>) const (in godot.macos.editor.double.arm64) (variant.h:856) [23] DisplayServerMacOS::_dispatch_input_event(Ref<InputEvent> const&) (in godot.macos.editor.double.arm64) (display_server_macos.mm:386) [24] Input::_parse_input_event_impl(Ref<InputEvent> const&, bool) (in godot.macos.editor.double.arm64) (input.cpp:773) [25] Input::flush_buffered_events() (in godot.macos.editor.double.arm64) (input.cpp:1044) [26] DisplayServerMacOS::process_events() (in godot.macos.editor.double.arm64) (display_server_macos.mm:3025) [27] OS_MacOS::run() (in godot.macos.editor.double.arm64) (os_macos.mm:776) [28] main (in godot.macos.editor.double.arm64) (godot_main_macos.mm:89) [29] 29 dyld 0x0000000196ed20e0 start + 2360 -- END OF BACKTRACE --
The bug is a bit hazy and hard to recreate.
I am having a hard time getting this to crash reliably.
Looks similar to this crash: https://github.com/godotengine/godot/issues/91063
Tested versions
System information
Mac Mini, Apple Silicon
Issue description
Crash.
Steps to reproduce
The bug is a bit hazy and hard to recreate.
Minimal reproduction project (MRP)
I am having a hard time getting this to crash reliably.