Open passivestar opened 7 months ago
Does this occur if you set the textures' Detect 3D import option to Disabled (or alternatively, reimport textures that are not used in 3D anywhere in the project)? I wonder if this is due to normal map detection for the roughness limiter on import.
Does this occur if you set the textures' Detect 3D import option to Disabled
Yes
Tested versions
v4.3.dev.custom_build [4a0160241]
System information
Godot v4.3.dev (4a0160241) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
This is a somewhat expected aftermath of https://github.com/godotengine/godot/pull/76991, opening this issue so it can be tracked
When exporting a large 4k texture set from Substance Painter, Godot attempts to import files that weren't finished exporting yet, resulting in error spam (notice no error spam when exporting a small texture set):
https://github.com/godotengine/godot/assets/60579014/1511f0a7-14e2-4ffa-a170-b4d1ba6a2c35
Despite the error spam the textures still seem to get imported into Godot
Steps to reproduce
I'm putting everything from that video into the MRP zip, including blend and spp files. Can't think of an easier way to test this off the top of my head
Minimal reproduction project (MRP)
https://drive.proton.me/urls/TYYMW9QST8#Z8cdSLaaavRB