Open fire opened 6 months ago
Just looking at that repo briefly, I wouldn't be surprised if https://github.com/V-Sekai/godot/commit/5f5bc2da49e61fbf8cc5efeabe67077e090aef2b was the culprit
I'll take a look
Unmerging that pr seemed to have no effect. What made the fog work was precision=single.
I can't reproduce this on 4.3.dev b091162a9 (Linux, GeForce RTX 4090 with NVIDIA 550.67). I tested both Forward+ and Mobile, both give out the same appearance regardless of whether I'm using a single-precision or double-precision build.
Minimal reproduction project: test_fog.zip
Tested versions
Untested versions but suspicious
https://github.com/godotengine/godot/releases/tag/4.2.2-stable (double)
System information
Windows 11, Nvidia 3090, Vulkan forward+
Issue description
https://youtu.be/cNQ9ksd5cAw
Fog seems to be not working correctly. Seems to be split into layers instead of being even.
Steps to reproduce
Turning on fog causes this to happen on https://github.com/V-Sekai/godot-crappy-contraptions/commit/0fff44fa1bf2e70c2ce295a4bbfdc27cd07dbf1b
Minimal reproduction project (MRP)
godot-crappy-contraptions-main.zip