godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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when importing an FBX file, the normalmap value is 0 #91228

Open ghost opened 5 months ago

ghost commented 5 months ago

Tested versions

godot engine 4.3 dev5

System information

window 10 - godot engine 4.3 dev5

Issue description

when importing an FBX file, the normalmap value is 0 and the material value is not maintained. there is the inconvenience of having to modify the material every time it is imported because the value is not normal.

it worked properly in the unity engine

Steps to reproduce

a problem occurs when you drag and add FBX to godot engine 4.3 dev5.

Minimal reproduction project (MRP)

.

Calinou commented 5 months ago

cc @fire

Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.

[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot folder in the archive (but keep project.godot).

Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.

Note for C# users: If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.