Open ghost opened 5 months ago
cc @fire
Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.
[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot
folder in the archive (but keep project.godot
).
Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.
Note for C# users: If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.
Tested versions
godot engine 4.3 dev5
System information
window 10 - godot engine 4.3 dev5
Issue description
when importing an FBX file, the normalmap value is 0 and the material value is not maintained. there is the inconvenience of having to modify the material every time it is imported because the value is not normal.
it worked properly in the unity engine
Steps to reproduce
a problem occurs when you drag and add FBX to godot engine 4.3 dev5.
Minimal reproduction project (MRP)
.