Open aladvs opened 2 months ago
I've had this too, but only when I exported my project to Windows, it doesn't show in the Editor on Linux. I didn't check it long enough if it still shows after disabling MSAA but it worked for me. Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.3.6) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Can you both test with 4.3-dev5 (https://godotengine.org/download/archive/4.3-dev5/)? I think this is something that we fixed in 4.3
@clayjohn This still occurs.
https://github.com/godotengine/godot/assets/78510667/26556290-2ac7-45dc-a6bf-0a69263f74f0
Yep, also still occurs. For me it's MSAA AND VoxelGI turned on that creates this effect.
For me, this occurs only due to *2 MSAA. other settings dont seem to affect it
Tested versions
Reproducible in 4.2 stable & 4.1 stable.
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 (Advanced Micro Devices, Inc.; 31.0.24027.1012) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
Strange scan-line like visual artifacts occur randomly depending on visual settings and camera setup.
Steps to reproduce
This occurs in the official godot 3d settings demo (copy attached in MRP)
The issue can be temporarily remedied by disabling MSAA, but still can occur with it off. Attached is an image with an example of how it looks.![image](https://github.com/godotengine/godot/assets/78510667/c1070a93-f707-41c8-a949-5937fb49929f)
Minimal reproduction project (MRP)
graphics_settings.zip