Open Firepixel85 opened 6 months ago
Please try with a more recent version, 4.0 is no longer supported, please try with 4.1.4 or 4.2.2, please specify which versions you've tested if you've tried others than 4.0.4
Tested on a M2 MBP using 4.3 (recent dev build) and can't reproduce. This is likely something that has been fixed since 4.0.4.
Subtract
Add
Mix
Thanks for the responses, I am aware this isn't an issue for most systems and as stated above I've only gotten it to bug out on my mac, I believe the problem isn't the blend mode but how godot interacts with my graphics (intel 6000 HD) I have tested the issue up to version 4.3 dev 5 here are the results from my end:
Confirmed when using a 2015 MBP (MacOS 12.6.1 Intel Iris 6100)!
The issue remains even when switching to the angle backend
Tested versions
Reproducible since Godot 4.0.4 stable
System information
MacOS 12.3.1 Macbook Air onboard graphics (Intel 6000 HD)
Issue description
When using a PointLight2D, all blend modes add light, I have tested it to only work with my mac (it works fine on PC)
Steps to reproduce
Sprite2D
or any visible to the camera nodePointLight2D
and make sure it effects theSprite2D
Blend
Mode to Subtract or Mix and adjust theEnergy
so the effect is visibleMinimal reproduction project (MRP)
MPR.zip