Open fire opened 4 months ago
@Zylann is depending on this.
Note that World Triplanar is enabled in the MRP, and it's a known limitation that it doesn't look correct when far away from the world origin in double-precision builds: https://github.com/godotengine/godot/issues/58516
The issue should go away for now if you disable World Triplanar. There's also a PR that fixes the issue: https://github.com/godotengine/godot/pull/75577
Tested versions
System information
Mac Mini, Apple Silicon, M2 Pro
Issue description
Triplanar broke in tests.
https://github.com/V-Sekai/godot-double-precision-test
See https://github.com/godotengine/godot/pull/90950#issuecomment-2077844399
Broken
OK
Please ignore the rigged mesh test here.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/V-Sekai/godot-double-precision-test