Open tianer2820 opened 6 months ago
A related discussion in the forum: https://forum.godotengine.org/t/layered-mutliplayer-spawners-cause-get-node-node-not-found-error/51634/22
Can you please try on 4.2.2?
Tested, it also exists in v4.2.2.stable, the same reproduction project works
I’m also having this issue on 4.3, is there any known workaround at the moment?
this issue is still present in 4.3, has thee been a workaround found?
Tested versions
Godot v4.2.1.stable & Godot v4.2.2.stable
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840H w/ Radeon 780M Graphics (16 Threads)
Issue description
When there are nested multiplayer spawners, and when some of the children of the second layer spawners are freed, there will be a node_not_found error when new peer joins.
Steps to reproduce
Inside the reproduction project:
This does not happen if you delete the queue_free code in level_1.gd
This also does not happen if the client joins before those labels are freed
Minimal reproduction project (MRP)
test.zip