Open akien-mga opened 6 months ago
I just tested and confirmed that cherrypicking https://github.com/godotengine/godot/pull/88210 fixes this issue (actually what I did was revert https://github.com/godotengine/godot/pull/88210 and confirm that doing so introduces the issue into master)
Is all the steps completed to close this? Do we need to cherry pick?
I will cherrypick the PR.
@akien-mga I somehow remembered this as having been cherry-picked into one of the 4.2 patch releases. It looks like it was planned but ultimately slipped through. I am not sure if there are still plans to create another 4.2 patch release, but I think the final decision should be recorded here.
It still has cherrypick:4.2
label, so it's in the queue. But yeah there's been other priorities until now so not much work done on the 4.2.x release.
Tested versions
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
When importing the GDQuest TPS demo (https://github.com/gdquest-demos/godot-4-3d-third-person-controller) with 4.2.2.stable in
--headless
mode (godot --import --headless -v
), the tree meshes seem to be broken:Import logs: import-headless.log
When importing without
--headless
, the trees are correct (godot --import -v
):Import logs: import-vulkan.log
The main difference between the import logs is this error:
Steps to reproduce
godot --headless --import
(or in earlier 4.2.x verisons,godot --headless -e --quit-after 100
)Minimal reproduction project (MRP)
I'll see if I can extract a scene, but for now it's just: https://github.com/gdquest-demos/godot-4-3d-third-person-controller