Open EspeuteClement opened 6 months ago
Look's like this PR is trying to solve this bug : https://github.com/godotengine/godot/pull/76785
So I tried to see if the feature was ever present in godot but even going back to the 3.0 release there is no feedback in the scene when modifying the keyframe data in the editor.
Tested versions
System information
Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description
When editing an animation directly in the Animation editor, any modification in the editor is not reflected in the scene editor. This makes the user rely on guesswork to do any any animation in the animation editor.
This is exacerbated when using the Onion Skinning feature because the frames in the past/future correctly reflect the animation changes, but not the one in the present.
Steps to reproduce
Minimal reproduction project (MRP)
project.zip