Open SlyBew opened 2 months ago
To confirm, you are pressing the key while having the editor focused and not the running game?
I have the game window set to Always on Top, so this is in focus. I assume this is therefor the expected behaviour. Sorry.
Having said that, with the game window in focus (the game running) I can press F8 to stop Running Project, so if I can use the F8 shortcut logic would suggest I should be able to use the F5/F6 short cuts in exactly the same way?
I don't know if the F8 key should be a thing, and I don't think the F5/F6 ones should either, but I'm not sure, but unless the F5/F6 keys are documented to work with the game focused, or used to work like that, this would be an enhancement and not a bug
Edit: This key is a separate one, this is the debugger stop shortcut, which defaults to F8
as well, and is unrelated to the editor one
I'm trying to implement this feature tho I'm having some difficulty understanding how the scene is ran, where does the scene starts being ran and how I can change a flag or return a value to the editor to indicate that I want to run the default scene or the current scene. Can someone explain how the program flow works please?
It's run in editor/run.cpp
and editor/run_native.cpp
I'm trying to call the editor_run_bar methods stop_playing() and play_main_scene() from the editor_debugger_node, however, the scene is stopping, but isnt being ran after, why could that be?
I don't quite understand the whole GitHub workflow, however it looks like @Andre-Tita did some amazing work on this, and within 2 months is why I am starting to understand the benefits of FOSS and community driven.
Thank you so much for working on it, regardless of whether they decide to merge or not; I appreciate the effort!
Tested versions
Godot v4.2.2.stable
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Plus Graphics (Intel Corporation; 31.0.101.2125) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads)
Issue description
When you try to reload the played scene using the F5 or F6 shortcut, the 'reload the played scene' does not reload. You have to click the button to reload the current scene.
Steps to reproduce
When you Run Project or Run Current Scene, either via the button, or the F5/F6 shortcuts, the game plays. The Run Project or Run Current Scene icon then changes to a reload icon. If you attempt to reload the scene by clicking the icon, it reloads as expected. If you try to use the F5/F6 shortcut it does not reload the scene.
Minimal reproduction project (MRP)
N/A