Open CsloudX opened 1 month ago
delete
global_script_class_cache.cfg
was not a good idea
If this is the bug I'm thinking about, then as a workaround you can save each file with class_name
, after restarting the editor it should be fixed.
delete
global_script_class_cache.cfg
was not a good ideaIf this is the bug I'm thinking about, then as a workaround you can save each file with
class_name
, after restarting the editor it should be fixed.
I'm restarted the editor many times, the error always here.
Seeing these errors printed as well with 4.2.2 stable. Actions I've done are more or less identical to reproduction steps.
Tested versions
v4.3.dev6.mono.official [89850d553]
System information
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
Report follow error but I don't known how to fix it(IMO, delete
global_script_class_cache.cfg
was not a good idea):Steps to reproduce
Test.gd
and set class_nameTest
Test.gd
from folderADDTION: This issue like https://github.com/godotengine/godot/pull/90186
Minimal reproduction project (MRP)
See the steps.