Open EntityinArray opened 1 month ago
This bug only occurs if I export GLB out of Blender with Placeholder materials. If I pick "Export", it exports Blender materials and they can be overriden with use_external. Obviously, i don't want to export Blender materials.
Tested versions
v4.2.2.stable.official [15073afe3]
System information
Windows 10, Godot v4.2.2.stable.official [15073afe3], Compatability renderer, Nvidia RTX 3060
Issue description
Steps to reproduce
Reimport .glb with use_external materials
Minimal reproduction project (MRP)
godot_feverdream.zip