Open CitrusWire opened 3 months ago
It seems to be working fine on Windows 11 on any desktop (using built-in desktop switcher). Might be related to specific GPU driver, or Windows 7 specific (most likely, sleep implementation was quite buggy in old Windows versions).
Possibly, but everything else works fine and has for years, baring occasional breaks (one or two a year?). Godot fails 100% of the time.
Tested versions
Godot 4.2.2 reproduceable
System information
Godot v4.2.2.stable - Windows 6.1.7601 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (; 30.0.14.7304) - AMD Ryzen 7 1700 Eight-Core Processor (16 Threads)
Issue description
I use Microsoft's
Desktops
application to have multiple virtual desktops on Windows 7 - https://learn.microsoft.com/en-us/sysinternals/downloads/desktopsIf I have godot editor running on a desktop that's not the main one when I suspend the machine, when I resume the machine, Godot will crash. It will eat 100% of one CPU core until I kill it. The application is entirely unresponsive.
![godot 3](https://github.com/godotengine/godot/assets/72134064/6d6af276-5f5c-419f-8746-83f557e427e7)
If Godot is running in the main desktop, the interface breaks: https://github.com/godotengine/godot/issues/92155 but it doesn't crash.
Steps to reproduce
Minimal reproduction project (MRP)
n/a