Open DSOE1024 opened 1 month ago
I have tested the following images for ubuntu, debian, and Godot CI projects(https://github.com/abarichello/godot-ci ). The dotnet version uses 7
I've been unable to reproduce this, could you provide an MRP? Also, can you reproduce when exporting using your computer instead of CI?
The dotnet version uses 7
.NET 7 is out of support. Consider using .NET 8. But this is likely unrelated to your issue.
I've been unable to reproduce this, could you provide an MRP? Also, can you reproduce when exporting using your computer instead of CI?
The dotnet version uses 7
.NET 7 is out of support. Consider using .NET 8. But this is likely unrelated to your issue.
Yes, it is possible to export without CI (windows and ubuntu)
Identical issue - 4.2.2 C#, I am using .NET 8, however. Only an issue attempting to export from CLI, which is a bit of an issue for trying to configure automated builds/pipelines
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Using "default" pen tablet driver...
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
.NET: Failed to load project assembly
CORE API HASH: 622119089
EDITOR API HASH: 497707466
WARNING: Custom cursor shape not supported by this display server.
at: cursor_set_custom_image (servers/display_server.cpp:505)
ERROR: Class 'EditorSettings' can only be instantiated by editor.
at: instantiate (core/object/class_db.cpp:364)
ERROR: Could not load editor settings from path: C:/Users/krakm/AppData/Roaming/Godot/editor_settings-4.tres
at: create (editor/editor_settings.cpp:936)
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:63)
System.InvalidOperationException: The Godot editor API assembly is not loaded.
at GodotPlugins.Main.LoadToolsAssembly(Char* nAssemblyPath, IntPtr unmanagedCallbacks, Int32 unmanagedCallbacksSize) in /root/godot/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs:line 174
ERROR: FATAL: Condition "editor_plugin_obj == nullptr" is true.
at: _editor_init_callback (modules/mono/csharp_script.cpp:1202)
Edit: Also worth noting, my Blend file import is NOT enabled. This warning only occurs through CLI exports.
Edit 2: Doing due diligence, this is NOT an issue in 4.3 beta 2
Tested versions
4.2.2-stable 4.2.1-stable
System information
Ubuntu Debian
Issue description
The following error is displayed
And it's gonna get stuck here
The project I tested using gdscript built smoothly, but C# projects can't be built, Is this an engine problem? https://github.com/abarichello/godot-ci/issues/140
Steps to reproduce
Minimal reproduction project (MRP)
None