Open floppyhammer opened 2 months ago
There's no language support information in the fonts (only script support might be available), is_language_supported
will return a different value only if you specify language_support
in the advanced import dialog.
is_language_supported will return a different value only if you specify language_support in the advanced import dialog.
I guess this should be properly documented?
Tested versions
v4.3.dev6.official [89850d553]
System information
Godot v4.3.dev6 - Windows 10.0.26217 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6038) - Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (8 Threads)
Issue description
Font.is_language_supported always return true no matter what language code I give and what font I set.
Output
Steps to reproduce
See above.
Minimal reproduction project (MRP)
mrp.zip