Open maurosorrentino opened 4 months ago
4.2.1, 4.2.2 .NET
macOS Sonoma version 14.3, M1 chip macbook pro 14inch from 2021
game crashes when I click on play button, not sure exactly where but this is what happens when I click play:
everything is build with c#, SIPSorcery for WebRTC and WebSocketSharp
it works fine on mac (simulator) but not on android, android studio tells me the following
USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSolveIslands 2024-05-24 14:16:41.914 11348-11389 godot org.godotengine.yetis E at: unref (core/string/string_name.cpp:127) 2024-05-24 14:16:41.914 11348-11389 godot org.godotengine.yetis E USER ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSetup 2024-05-24 14:16:41.914 11348-11389 godot org.godotengine.yetis E at: unref (core/string/string_name.cpp:127) 2024-05-24 14:16:41.916 11348-11389 libc org.godotengine.yetis A FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x77cb3fd864)
N/A
I'm not even using Physics2DConstraintSolveIslands, I'm stuck since a few days. I think it's a bug in the engine, can somebody please confirm?
Looks related to #93268
Tested versions
4.2.1, 4.2.2 .NET
System information
macOS Sonoma version 14.3, M1 chip macbook pro 14inch from 2021
Issue description
game crashes when I click on play button, not sure exactly where but this is what happens when I click play:
everything is build with c#, SIPSorcery for WebRTC and WebSocketSharp
it works fine on mac (simulator) but not on android, android studio tells me the following
Steps to reproduce
N/A
Minimal reproduction project (MRP)
N/A