Closed FaerDerr closed 3 months ago
Maybe related issues : https://github.com/godotengine/godot/issues/38668
- When the issue is fixed after reimporting, the filesystem dock will lag & jitter, making it hard to use
This is because the entire list of files is displayed at once in the FileSystem dock. Without manual pagination or controls suited for displaying large lists, this can't be fixed.
Probably the same as https://github.com/godotengine/godot/issues/47053 (at least the part about filesystem not showing up for a long time)
Probably the same as #47053 (at least the part about filesystem not showing up for a long time)
I saw this one but the topic and bug seems to be targeted at godot 3.x versions, I didn't saw any issue report for 4.x versions !
I think calinou has the right call here : I'm pretty sure most of these issues could be fixed if #9678 is implemented.
Not for the import part, but a faster FileSystem might be the way. Having an option to not show the content of certain folders while still importing their contents might be an "easy" temporary fix
Duplicate of #47053 (reopened as #92650 was reverted for 4.3).
Thanks !
Tested versions
Tested in 4.2.2 stable, 4.3 beta 5, 4.3 beta 6.
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.5186) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
I tried loading this sprite database : https://github.com/PMDCollab/SpriteCollab/tree/master/sprite It's around ~1Go of .png (1025 pokemons + shinies, all in pixel art), saved in 1025 folders.
Here's the exhaustive list of what I encountered while trying to import that across three versions:
When the issue is fixed after reimporting, the filesystem dock will lag & jitter, making it hard to use
Expected behaviour :
Steps to reproduce
Minimal reproduction project (MRP)
I can't upload the project here, as it weight too much. It's an empty project with just the mentioned file above, no scripts, no editor settings, no scenes.