Open Noel-Em opened 3 months ago
How long has it been since you updated your drivers? Maybe that's the issue
How long has it been since you updated your drivers? Maybe that's the issue
Yesterday. I update the drivers every time there is an update.
The crash happens using Godot 4.3.dev6? If still happening would be userful compile the engine with debug symbols to get the crash backtrace https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html
If you can't compile the engine from source i can send you a version with debug symbols from google drive
Try performing a clean installation of the NVIDIA driver by downloading the driver from NVIDIA's website, then checking the Perform a clean installation checkbox in the installer.
Also, try uninstalling GOG Galaxy and see if the problem persists.
Try performing a clean installation of the NVIDIA driver by downloading the driver from NVIDIA's website, then checking the Perform a clean installation checkbox in the installer.
Also, try uninstalling GOG Galaxy and see if the problem persists.
I uninstalled GOG Galaxy and removed the OverlayLayout from regedit. This eliminated most of the problem causing the crashes, but there is still one thing causing the project to crash and it is this
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
loader_add_layer_properties: 'layers' tag not supported until file version 1.0.1, but C:\Windows\System32\DriverStore\FileRepository\nvamsig.inf_amd64_ca8a56ab43e4e132\nv-vk64.json is reporting version 1
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2469697041456
I'm not sure if I have to update or manually edit something
Similar warnings here on Win10 + GTX 960, latest drivers 555.85 from 05/21/2024
Godot Engine v4.3.beta.custom_build.be56cab58 (2024-05-25 18:34:03 UTC) - https://godotengine.org
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
loader_add_layer_properties: 'layers' tag not supported until file version 1.0.1, but C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_5cf411dadcb5710d\nv-vk64.json is reporting version 1
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2462210718544
at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:301)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2462210718544
at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:301)
Vulkan 1.3.278 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 960
nv-vk64.json
{
"file_format_version" : "1.0.0",
"ICD": {
"library_path": ".\\nvoglv64.dll",
"api_version" : "1.3.278"
},
"layers": [{
"name": "VK_LAYER_NV_optimus",
"type": "INSTANCE",
"library_path": ".\\nvoglv64.dll",
"api_version" : "1.3.278",
"implementation_version" : "1",
"description" : "NVIDIA Optimus layer",
"functions": {
"vkGetInstanceProcAddr": "vk_optimusGetInstanceProcAddr",
"vkGetDeviceProcAddr": "vk_optimusGetDeviceProcAddr"
},
"disable_environment": {
"DISABLE_LAYER_NV_OPTIMUS_1": ""
}
}]
}
Similar warnings about file nv-vk64.json for me and godot forward+ crashing. Windows 10, GTX 1660ti, latest drivers 555.85 from 05/21/2024.
I am writing a Vulkan application (not using Godot) and have the same problem:
_validation layer: loader_add_layer_properties: 'layers' tag not supported until file version 1.0.1, but C:\Windows\System32\DriverStore\FileRepository\nvmdsig.inf_amd64eed7905c74f2d7e6\nv-vk64.json is reporting version 1
I downloaded and installed the game ready driver instead of the studio driver; the warning was gone.
Software Details: Windows 10 Version 22H2 (OS Build 19045.4651) Game Ready Driver Version: 560.70 Studio Driver Version: 555.99 Vulkan SDK Version: 1.3.283.0
Tested versions
4.0, 4.1 and 4.2.2
System information
Windows 11 - Godot v.4.2.2 - NVIDIA GeForce RTX 3060 Laptop GPU -
Issue description
When I create or open a project made in godot forward+ it crashes.
I think it's not directly a godot bug because some friends use it daily and have never had this kind of crash. I tried to find a solution on various websites and also on github, so I run godot with --verbose.
When I open the project (and it crashes) the terminal says:
I don't know how to solve this
Steps to reproduce
Creating or opening a project in godot 4.0 > with forward+ But I don't know how reproducible it is, because I think it has to do with some Vulkan corruption.
Minimal reproduction project (MRP)
N/A