godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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Putting Godot editor in fullscreen stops game window from opening in fullscreen #92498

Open ARAKHN1D opened 3 months ago

ARAKHN1D commented 3 months ago

Tested versions

System information

Godot v4.3.dev6 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

Issue description

Setting the game window to Fullscreen or Exclusive Fullscreen doesn't run the window in fullscreen if the Godot editor itself is in fullscreen. The attached video shows this in action in 4.3.dev6.

I also tested this on a computer running Fedora Linux Workstation 40 with GNOME and Wayland, and couldn't reproduce the bug there.

https://github.com/godotengine/godot/assets/99846997/260d39af-1ef7-4e6d-a73f-618e52148d03

Steps to reproduce

  1. Create a new project
  2. Set the game window to run in Fullscreen or Exclusive Fullscreen
  3. Put the Godot editor in fullscreen
  4. Run the project

Minimal reproduction project (MRP)

N/A

bruvzg commented 3 months ago

In general, you can't have more than one full-screen window on a scree. On Windows, this will not work at all. On macOS, each full-screen app is opened in its own space, and you can use Mission Control to switch from the editor to the project.

ARAKHN1D commented 3 months ago

I see. It sounds like there's not a way Godot could workaround this, then?