Open ARAKHN1D opened 3 months ago
In general, you can't have more than one full-screen window on a scree. On Windows, this will not work at all. On macOS, each full-screen app is opened in its own space, and you can use Mission Control to switch from the editor to the project.
I see. It sounds like there's not a way Godot could workaround this, then?
Tested versions
System information
Godot v4.3.dev6 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
Setting the game window to Fullscreen or Exclusive Fullscreen doesn't run the window in fullscreen if the Godot editor itself is in fullscreen. The attached video shows this in action in 4.3.dev6.
I also tested this on a computer running Fedora Linux Workstation 40 with GNOME and Wayland, and couldn't reproduce the bug there.
https://github.com/godotengine/godot/assets/99846997/260d39af-1ef7-4e6d-a73f-618e52148d03
Steps to reproduce
Minimal reproduction project (MRP)
N/A