Issue is present in Godot_v4.3-dev6
I tested on Godot_v4.2.2-stable and it works Ok
System information
Windows 10 - Godot_v4.3-dev6
Issue description
Whenever I try adding Resource to a Dictionary it brings me this error
editor/editor_properties.cpp:1328 - Cannot reliably represent '-9223372002008496859' in the inspector, value is too large.
Steps to reproduce
Add new Node
Add a new script to the node
Add 2 exports to the script and use _ready to assign resource to a value in the dictionary
extends Node
@export var dictionary:Dictionary
@export var resource:Resource
func _ready() -> void:
dictionary[0] = resource
4. create new tres file from a Resource
5. put newly created tres file on the inspector under resource variable on node
6. run the application
7. go to remote tab on scene
8. select the node and look for the dictionary variable
9. expand it
10. you'll get the error mentioned before
### Minimal reproduction project (MRP)
[new-game-project.zip](https://github.com/godotengine/godot/files/15493859/new-game-project.zip)
Tested versions
Issue is present in Godot_v4.3-dev6 I tested on Godot_v4.2.2-stable and it works Ok
System information
Windows 10 - Godot_v4.3-dev6
Issue description
Whenever I try adding Resource to a Dictionary it brings me this error
editor/editor_properties.cpp:1328 - Cannot reliably represent '-9223372002008496859' in the inspector, value is too large.
Steps to reproduce
@export var dictionary:Dictionary @export var resource:Resource
func _ready() -> void: dictionary[0] = resource